Game Secrets: The Path of the Warrior ~ What is the best hammer for my tribe?

Originally Posted on by Ameno

Travian: Legends is more than just a game; it’s a crucible of strategy, where each choice shapes your destiny. Choosing your tribe is the first crucial decision, setting the foundation for your future conquests. But it doesn’t end there. Developing an offensive account requires foresight, planning, and a keen understanding of your own, as well as your chosen tribe’s strengths and weaknesses.

Welcome to the Game Secrets series! Today we will keep looking into Operational hammers and will talk about most popular combinations for each tribe.

In our previous blog post we talked about balancing economy and military on offensive account, calculated average costs for one fully developed (cheapest) Teuton village.

When players make a choice about which offensive army to train, they normally pick between those options:
  • The cheapest and fastest army in terms of training (for that option we recommend to pick based on the Combined attack + Costs per Hour columns)
  • Most crop efficient army which is easier to keep (pay attention to Crop consumption column)
  • An army that has some additional advantages. (Farming, additional defence, cheapest training etc).

The last option is the most diverse. Sometimes players pick some other options rather than most powerful or most crop efficient. For example, some want to use army not only for offense, but also as defence. In this case they can pick to train Mercenary-Marksmen hammer, Khopesh Warrior + Recheph Chariots or Swordsmen + Haeduean  due to their quite strong defensive characteristics.  In other cases players use cavalry part of their hammer to fight nature units in oases, and therefore want to have cheapest and fastest cavalry for that due to inevitable losses. Then Swordsmen-Theutates Thunder, Imperians + Equites Imperatoris and Hun armies with the Steppe Riders might be the choice.

Anyway, the final decision is normally based on real gameworld situation, how often do you plan to use your army and recover costs, how well is developed your capital,  whether you plan to use it in defence and in general crop and resource production.

In the table below you will find most used combinations which you can compare between each other and make your choice. All parameters are given based on the definition of Operational (Working) hammer  from our previous blog post:

Army trained for 1 month on x1 gameworld (~1/8th of length for the other speed versions) on 20 level barracks, stables, workshop, without great barracks and great stables, and calculated without any additional upgrades and bonuses. Rams and Catapults are trained in 55%/45% ratio to support sufficient number of both. Used as support army for alliance operations and day-to-day army to clear-conquer surrounding.

Operational hammers combinations for each tribe

(All calculations are made on a  Kirilloid web-site. For Roman tribe Horse Drinking Trough lvl 20 is added to the calculations)

TribeInfantryCavalryRams and CatapultsInfantry attackCavalry AttackCombined attackCosts per hourCrop consumption
Teutons27,093 Clubswingers6,570
Teutonic Knights
1683 rams,1377 catapults1,708,3351,258,6692,967,00432,17360,116
16,222 Axemen6,570 Teutonic Knights1683 rams,1377 catapults1,512,1461,258,6692,770,81433,78349,246
Gauls13,477 Swordsmen7,845 Theutates Thunders1574 rams,1288 catapults1,366,4741,001,9252,368,39931,22941,619
13,477 Swordsmen6,242 Haedueans1574 rams,1288 catapults1,366,4741,124,1162,490,59036,31844,657
Romans10,147 Imperians6,916 Equites Caesaris1626 rams,1331 catapults1,190,1911,607,5292,797,72038,42543,763
10,147 Imperians9,221 Equites Imperatoris1626 rams,1331 catapults1,190,1911,448,5062,638,69735,67741,458
12,167 Legionnaires9,221 Equites Imperatoris1626 rams,1331 catapults945,9861,448,5062,394,49134,00443,478
Huns24,110 Mercenaries8,111 Steppe Riders1654 rams,1353 catapults1,400,8541,222,4502,623,30429,04053,420
24,110 Mercenaries7,844 Marksmen1654 rams,1353 catapults1,400,8541,092,0102,492,84130,37852,884
24,110 Mercenaries6,505 Marauders1654 rams,1353 catapults1,400,8541,470,5712,871,42534,77956,712
17,404 Bowmen8,111 Steppe Riders1654 rams,1353 catapults1,388,4011,222,4502,610,85128,28446,714
17,404 Bowmen6,505 Marauders1654 rams,1353 catapults1,388,4011,470,5712,858,97234,02250,006
Egyptians13,477 Khopesh Warriors6,000 Resheph Chariots1600 rams,1309 catapults1,372,639873,5382,246,17736,98244,134
36,500 Slave militia6,000 Resheph Chariots1600 rams,1309 catapults931,879873,5381,805,41732,48267,157
Spartans9,221 Twinsteel Therions5,664 Corinthian Crushers1530 rams,1252 catapults1,276,3021,378,0872,654,38936,29138,317
11,426 Hoplites5,664 Corinthian Crushers1530 rams,1252 catapults993,0521,378,0872,371,13933,13640,523
Vikings23,867 Thralls6,363 Valkyrie’s Blessing1683 rams,1377 catapults1,693,0011,251,6512,944,65232,16748,691
12,574 Berserkers*6,363 Valkyrie’s Blessing1683 rams,1377 catapults1,451,2281,251,6512,702,87835,82249,506

For Berserker’s army consider additional Damage on Death effect* that only works if there are survived defenders after the battle.

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